Flanking enemies took on a whole new dimension when it was as easy as knocking a hole in the wall behind their position. In both cases, strategic use of structures was critical. We were able to experience the aforementioned raid, and an ambush on an EDF convoy that rolled through town. The optional sub-missions spring up organically around the open world. Sub-missions are delivered through a radio broadcast, and locations are flagged on a minimap. Over the hill from Dust, a group of rebels were staging a raid on an EDF facility. True to the developers’ boasts, every inch of Dust could be razed to the ground in spectacular fashion using explosives, vehicles, or the trusty sledgehammer which slams through reinforced concrete as though it were as delicate as an egg shell. Our demo centered on the town of Dust, which felt like a wild-west outpost on a lawless frontier.
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